Familiar: You gain a familiar, its type determined by your Eldritch Pact. Its physical form may be anything from a tiny animal to a simple construct. The familiar is capable of whatever tasks its body is equipped for (i.e. a mole can dig, a bird can fly, a doll can walk around), and may range in size from a mouse to a small dog. It has no combat abilities and may not be targeted by an attack as long as it occupies the same space as its master. If it leaves this space, it may be attacked as normal; any damage taken returns it to its master's space.
FAMILIAR STATISTICS
- Ability Scores: Strength 6, Constitution 12, Dexterity 16, Intelligence 10, Wisdom 10, Charisma 12
- Size: Tiny
- Speed: 4 squares
- Defenses: AC 14 + level, Fortitude 10 + level, Reflex 14 + level, Will 10 + level
- Hit Points: 1
- Trained Skills: Perception, Stealth
A familiar's level is always equal to yours, and its defenses improve with level. Its ability scores increase in the same way a player's do. A familiar always has low-light vision.
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